Some Studies on Beta-Skeletons

S. V. Rao, August, 1999

Supervisor: Prof. Asish Mukhopadhyay

The present thesis is a study of some algorithmic aspects of ß-skeletons. The concept of a ß-skeleton was introduced by Kirkpatrick and Radke[KR85] as a way of capturing the ``internal shape'' of a planar set of points. Indeed, we get an entire spectrum of shapes by varying the parameter ß. For a fixed value of ß, the ``internal shape'' is a geometric graph, obtained by joining each pair of points whose ß-neighborhood is empty.

For ß >= 1, the ß-neighborhood of a pair of points pi,pj is the interior of the intersection of two circles of radius ß dist(pi,pj) /2, centered at the points (1-ß/2)pi+(ß/2)pj and (ß/2)pi+(1-ß/2)pj, respectively. For ß in [0,1], it is the interior of the intersection of two circles of radius dist(pi,pj)/(2ß), passing through pi and pj. We denote this neighborhood by luneß(pi,pj). The parameter ß characterizes the neighborliness of a pair of points.

Let P = {p1,p2,......,pn} be a set of n points in the plane. The ß-skeleton of P is a geometric graph (P,E) such that for every pi,pj in P, the edge pi pj in E if and only if the ß-lune luneß(pi,pj) is empty.

We discuss a sweepline algorithm for constructing a ß-skeleton for any ß >= 0. The time-complexity of our algorithm is in O(n3/2 log n) for ß >= 1 and in O(n5/2 log n), for ß in [0,1) under the metric Lp for 1 < p < infinite. In the metrics L1 and L infinite, our algorithm takes O(n5/2 log n) time for any ß >= 0.

The concept of a ß-skeleton have natural generalizations to that of kß-skeletons and additively weighted ß-skeletons. We have shown that the above sweepline method can be extended to construct these geometric graphs too. The time complexity of computing the kß-skeleton is in O(k n 3/2 log n + k2 n) for ß >= 1 and in O(n 5/2 log n + n 2 k) for ß in the range [0, 1). The time complexity of computing the weighted ß-skeleton is in O(n 3/2 log n) for ß >= 1 and in O(n 5/2 log n) for ß in the range [0, 1).

We have obtained an optimal output-sensitive algorithm for computing a ß-skeleton for any ß >= 2 in metric L1 and Linfinite. The time complexity is in O(n log n + k), where k is the size of the ß-skeleton.

We have presented efficient algorithms for computing the entire spectrum of ß-shapes in L2 metric. This means computing for each pair of points the largest ß value, ßmax, for which the ß-neighborhood is empty. Our algorithms are in O(n3/2 log n + K) for ßmax values not less than 1 and in O(n2 log n + K) time for values greater than or equal to 0. A point that lies in the ß-neighborhood of an edge is a witness to this edge. The quantity K is a count of the number of times that the edges of the initial graph on P are witnessed for ß = infinite. We have also presented algorithms for computing the spectra of of kß-shapes and additively-weighted ß-shapes.

We have extend the definition of ß-skeleton into higher-dimensions. We have shown that the size of the ß-skeleton for ß > 2 is linear in d-dimensional space, for any fixed d. We have presented an efficient algorithm for computing the ß-skeletons for ß > 2.

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